/BERGASMS/GAMES/003
14/03/26: 003
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So instead of working on materials which is fine, because i can sorta kinda do it without needing anything extra for the minute, I am pivoting to volume clouds. So in this, i need to be able to run a compute shader to shade the cloud, and then send it to the quad for rendering. So i will need to have a compute shader to render, and a semaphore to stop the resulting image being used until its ready, synchronisation.
..much time passed
Well i implemented a heap of stuff but none of it really related to the above. sigh. I got a cloud effect that looks kind of cool though. It is done by using a raymarcher and a noise function and then some other nonsense. Its cool but it's not really what i'm after i guess. Do i even know what i'm after...
I know i'm not after that. I think i need the clouds to be billboards, tbh, and then i need to
make them sort of like those vector drawing stylised clouds. Worth a try. So back to billboards.