/BERGASMS/GBA

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The following represents a summary of my progress for the itch.io GBA Game Jam and my gradual understanding of the Zig programming language.
Game Jam: Retrospective. 29,10,22 Top
A wrap up of the game jam. Read more here.
Game Jam: Day ?. 06,10,22 Top
I'm back, and I made a sprite editor. Read more here.
Game Jam: Day 10. 10,08,22 Top
Sprites and input are now working. Read more here.
Game Jam: Day 9. 09,08,22 Top
I drew some stuff using object modes instead of just stuffing things into the VRAM buffer! YEAH!. Read more here.
Game Jam: Day 4 - Part 2. 04,08,22 Top
Responding to user input. Read more here.
Game Jam: Day 4 - Part 1. 04,08,22 Top
Getting my gba rom running on real hardware. Read more here.
Game Jam: Day 3. 03,08,22 Top
A deep dive into the guts of ld scripts, ARM processors, and ASM. Read more here.
Game Jam: Day 1 Part 2. 01,08,22 Top
With a goal defined, this will be a summary of my learnings on day one. Read more here.
Game Jam: Day 1 Part 1. 01,08,22 Top
Todays adventure involves learning some of the real nitty gritty of GBA development. I will explain the setup I am using and my hopes and dreams for the jam. Read more here.